Wednesday, July 12, 2006

Wow, I'm lazy.

First, I was supposed to put up all the nice pictures on my hard drive - i.e. one of the main reasons I made this blog, and I have sorely failed. (Well, not so much lazy considering the amount of work I have been doing, but that's neither here nor there.) Secondly, stuff has been occurring.We have bounced from FFXI to WoW to Anarchy Online to now the EQ1 Progression server. Lots of pics, and stories to tell, so I will endeavor to make entries for each.

I'll give an update on EQ2 as well.We started out pretty OK with the adventure pack. It seemed like small group content and suited to all the folks taking breaks for various reasons. We came fairly close to getting a world wide first on the Nizara instance, and while that isn't much, I thought it boded well for our hitting this pack hard. We even defeated the winged bird encounter fairly quickly. But now, its weeks later and we have tried the turtle dragon all of 4-5 times and really only seriously once or twice. We got folks complaining about how hard this is and how we won't get it. They are right, to some degree. This encounter is beyond us at the moment, but I kinda feel thats how MMO raids should be. I came to EQ2 to get away from staying up 'til the wee hours camping named, only to find out the spawn happened while I was at work, but one night's worth of tries and people don't wanna do it.
It isn't like its even an hour most of the time.

I have come to the conclusion that MMOs are in a definite state of flux. No one plays just one anymore, and if they do, they play in very short bursts of time. Which I actually think is great; however, it seems we have lost our global ability to buckle down a few times a year and actually kill the hard stuff. In our guild, this has pretty much been going on since the D'Jinn Master. We did an awesome job of doing Pedastal of Sky and really trying the event, but we lost our drive when it came to Poets and the Godking. Its been downhill since. Obviously, all of this is driven
by what others want to do. It is simply not possible to map your play style onto a guild of 100 or even 40 people. Right now for me we are playing enough, but not enough trying hard when something really difficult is in front of us.

Meh.

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