Thursday, May 18, 2006

Current EQ2 Happenings

Currently my EQ2 guild has one more raid mob to kill in the Kingdom of Sky expansion to call it complete - Mutagenic Overlord. It's not as though we have thrown ourselves nightly at it, but we did enough to know we don't have the proper class mix. The guy is a giant praying mantis that spawns baby ones to kill your raid. It's the anti-zerg. That leaves us with:
  • Three Princes (contested)
  • Halls of Seeing (instance)
  • Lyceum of Abhorrence (instance)
  • Pantrilla (contested)
  • Harla Dar (instance)
  • Gorenaire/Talendor (instance)
  • Deathtoll (instance)
  • Hurricanus (contested)
  • Laboratory of Lord Vyemm (instance)
  • Various x4 Quest updates (that we don't feel like doing for new folks/slackers)
Seems like a lot right? Not really. Until we have the proper folks geared up/recruited to do Mutagenic this schedule often leaves us with 2-3 free nights a week.

So, Tarique and I have been dabbling in WoW. We decided on this game because while console RPGs are excellent, we really can't play them together. I still have a few heritage quests in EQ2 I want to complete, but that's more for completion's sake. A lot of them aren't exactly compelling content.

A new adventure pack, Fallen Dynasty, due out this summer. I'm sure the adventure pack will be cool like the others have been, it's just a ways off. EQ2 has also announced a new expansion, Echoes of Faydwer. I'm really excited about this because I grew up in Kelethin in EQ1 and this expansion seems like it will have a nostalgic twinge for me. I'm really hoping for good things for these announcements, since the reason we are playing EQ2 over other games is the amount of new content. I don't care how compelling your raid content is -- if you end up doing the same dungeons and contested for over six months past farm status, its stale. And six months is pushing it, I'd prefer 3 or 4 with a small break to check out other games.

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