[Keeping for posterity, original post here]
NOTE: I am NOT claiming the "invention" of any build (I was shown this by Froster, a guildmate), merely introducing what I did not see on the forums. My only intent is to offer a build with a LOT of utility and GREAT healing, in hopes that others will enjoy it as much as I do. It is also extremely useful for healers new to 50.
The build:
34 Purifier / 32 Sentinel
http://rift.zam.com/en/stc.html?t=00...zzqz.E0Eobszco
Summary:
One of the strongest, if not THE strongest tank healing build that I've found in the game. I dinged 50 and was still in quest greens / blues and went straight into T2 dungeons with no problem. I even healed through pulls that were accidental, and had any other healer been in there (especially so new) would have died. It's AoE healing is sufficient, but mana intensive, so used best only when necessary.
Advantages:
10minute Battle rez
5 minute duration (45sec CD) GS effect [Latent Blaze], easily maintainable on 3 targets
2minute CD 5 charges of 10% crit a piece, reduced by 1 charge everytime you crit [Fiery Blessing] (also off the GCD)
2minute CD for 5 spells with 30% reduced casting time, off the GCD, lasts 30 seconds [Healer's Haste]
2minute PS effect [Healer's Covenant] 40% reduced damage on target 10sec duration
1minute 25% increase in targets health, also healing them for that amount, 10sec duration
1minute [Divine Call] INSTANT AoE heal, 20meter range
45sec GUARANTEED next spell critical [Flashover], off the GCD, lasts 30sec
45sec CD to make your next spell an instant cast [Touch of Light]
45sec CD [Sterilize] to cleanse ALL effects on your target
10sec CD [Empowering Light] for AoE cleanse
[Cleansing Prayer] or [Cauterize] to single target cleanse without having a CD
[Surging Flames] allows for overheal on the target splashes to members within 15meters
[Healing Breath] INSTANT heal will also heal 2 targets within 15m for 60% effectiveness
Your AoE heals reduce incoming damage by 5% for 6sec
Drawbacks:
No mana return ability like the Warden or Druid/Shaman builds
Mana intensive when using AoE healing
Here are two similar builds:
http://rift.zam.com/en/stc.html?t=10...zzqz.E0Eobszco
This first one, I dropped one point from Light Efficiency and picked up Healing Invocation. This allows for a bigger heal when the tank needs a quick top off. Because Restorative Flame does not heal for that much less than Healing Invocation and still provides a shield, I much prefer that when I am bombing heals on the tank. However, combined with Flashover and Touch the Light, Healing Invocation will provide you with a bigger heal and a better wipe saver.
http://rift.zam.com/en/stc.html?t=10...zzqz.E0xobstco
This build, I went ahead and took points from Light Concentration, as in a raid environment mana is not an issue. This allowed me to pick up Lasting Invocation for the HoT portion of HI. The best way I found to use this build is 1) preferably in a raid, although I'm sure it can manage t1/t2... and 2) use HI to put the HoT up and then spam Restorative Flame in between. This will give you the biggest bang for your buck when healing a single target, obviously making sure to keep up Healing Spray as well.
How it works:
This build is strong enough to heal any T1 solo, and could easily do single target T2 bosses without the help of a bard/chloro. AoE fights, due to the mana intensity, it is MUCH more preferable to have a bard or chloro with you.
Your main spells will be Restorative Flame, Ward of the Ancestors, Healing Spray, and Healing Breath. Healing Flare is good for quickly topping someone off. Healing Breath is much more effective in "Oh ****" moments, however I find it useful as a filler, especially if its on the main tank while the melee are missing a few hundred HP.
Those who use this build will define themselves however, by the exquisite use of their CDs. I'm going to give a brief outline on my own playstyle, but it will really come down to circumstance.
I usually combine my [Flashover] + [Touch of Light] when the tank is getting behind on heals and needs to be topped as quickly as possible. [Healer's Haste] and [Healing Covenant] are 2 of the bigger cooldowns available to this build, and I use them sparingly, because I never know when I'll have need of them. I find large pulls (accidental for instance....) or spike damage is where these cooldowns truly shine. I also try and maintain [Latent Blaze] on at least 3 targets at all times, so when my group ends up in the "oh ****" moments, I've got a little leeway.
[Divine Call] is another "Oh ****" when the group takes massive spike damage and need a quick top off, especially if I'm healing a raid rift... this allows the mainly AoE healers to maintain a little breathing room without forcing me to expend too much mana. Potentially you could combine [Flashover] + [Divine Call] for a MASSIVE AoE heal effect, which will also provide the receivers with 5% damage reduction for 6 seconds, hopefully giving you some extra time to keep them alive.
[Fiery Blessing] is great for when you know you might need a series of crits (when the tank is taking a dragon breath for instance).
Final Notes:
-I chose to skip Blessing of the Flame for a few reasons. A 4% chance is simply too hard to plan for and as I have no mana problems, it's not something thats worthwhile. 2% extra crit in Flame Speaker overpowers it.
-I chose 1 point in Light Efficiency because I needed 1 more point in the Sent tree for the battle rez, and for one point there is nothing clearly superior. I chose Light Efficiency because you WILL use AoE heals at some point, and 1 point is better than no points when effectiveness is concerned.
This build is as strong as they come. The single-target healing it provides is top-notch, and the utility it comes with is second to none. It's only drawback is on AoE intensive fights where your mana will be drained and you have no way to replenish it outside of potion use or bard/chloro help.
Fiery vs. Caregiver’s:
Caregiver's shields for 337 at Rank 7.
337 x 3 = 1011
Unbuffed Non crit RF: 1837
Unbuffed Crit RF: 3131
3131-1837= 1294
One crit heal is worth more than ALL the shields Caregiver's could apply UNLESS you go more points into Caregiver's.
Fiery Blessing > Caregiver's in this case. The more buffs you have (i.e. raid environment) the more your crit heals are going to do, making the difference between Cg's shields and FB greater.
Buffed (Wisdom of the Era) Non crit RF: 1878
Buffed (Wisdom of the Era) Crit RF: 3204
3204 - 1878 = 1326
Unless you spend more than 1 point in Caregiver's, 1 crit will outweigh ALL of the shields it puts up. However, given the fact it places shields ONLY when the target is healed by the Cleric, the only spell that would make Caregiver's useful would be Healing Flare, so you can stack shields instantly and move at the same time. However, many people argue against HF... personally I like it.
Unbuffed Healing Flare: 515
Unbuffed crit Healing Flare: 878
Take a look
The spell only gets better with buffs, and with crits it makes it extremely nice for a spell that can be casted while moving.
Restorative Flame vs. Healing Invocation:
I also spend 1 point into HI simply to have a larger heal when using TtL + Flashover combo. However, the higher your SP, the more effective RF becomes over HI.
HI has a baseline of 3-400hp more than RF correct? Let's assume 1200 spellpower for both. Let's assume RF's baseline is 2000, making HI's 2350 (splitting the difference between 300 and 400).
RF + Ancestral shield = 2000+(1200*.60) = 2000+ 720 = 2720 total healing
HI + HoT = 2350+(2350*.30) =2350 + 705 = 3055 total healing. So on paper, HI is better, but consider this:
Lasting Invocation is an 8second duration, and only heals for 30% of the amount actually healed (which does NOT count overhealing). I'm going to assume the HoT will tick once every 2 seconds (making it 176.5hp per tick).
If you're in a situation where HI is being spammed, you will get LESS effective healing than RF spam.
HI = 3second cast (you DO have Serendipity, but this will actually HURT you when considering your HoT ticks because you refresh them faster, a loss in healing)
8 second duration allows for 2 full casts non-Serendipity, however the HoT refreshes. If you cast HI, apply the HoT, it will tick ONCE for a total of [2350+176.5] = 2526hp, before your second cast lands.
If you were to time it out and allow for 2 casts (which is rough because when it comes to spamming large heals, you don't have time to do this usually)
[2350 + (176.5*2)] = 2703... you're still slightly under RF spam.
If HI's LI were to tick every second for 8 seconds:
705/8=88.125 * 3 = 264.375, offering you a total of 2350 + 264.375 = 2614.375, still putting you under RF spam at 1200 sp.
RF spam is clearly superior when higher amount of spellpower (essentially geared and raid buffed) are considered, and keep in mind, if HI does goes into overhealing, that amount does not count toward the 30% healing worth of LI.
Now for inbetween, applying HI for the Hot and THEN RF spamming, is the most effective way to do things, if you go that far into Sentinel.
NOTE: I am NOT claiming the "invention" of any build (I was shown this by Froster, a guildmate), merely introducing what I did not see on the forums. My only intent is to offer a build with a LOT of utility and GREAT healing, in hopes that others will enjoy it as much as I do. It is also extremely useful for healers new to 50.
The build:
34 Purifier / 32 Sentinel
http://rift.zam.com/en/stc.html?t=00...zzqz.E0Eobszco
Summary:
One of the strongest, if not THE strongest tank healing build that I've found in the game. I dinged 50 and was still in quest greens / blues and went straight into T2 dungeons with no problem. I even healed through pulls that were accidental, and had any other healer been in there (especially so new) would have died. It's AoE healing is sufficient, but mana intensive, so used best only when necessary.
Advantages:
10minute Battle rez
5 minute duration (45sec CD) GS effect [Latent Blaze], easily maintainable on 3 targets
2minute CD 5 charges of 10% crit a piece, reduced by 1 charge everytime you crit [Fiery Blessing] (also off the GCD)
2minute CD for 5 spells with 30% reduced casting time, off the GCD, lasts 30 seconds [Healer's Haste]
2minute PS effect [Healer's Covenant] 40% reduced damage on target 10sec duration
1minute 25% increase in targets health, also healing them for that amount, 10sec duration
1minute [Divine Call] INSTANT AoE heal, 20meter range
45sec GUARANTEED next spell critical [Flashover], off the GCD, lasts 30sec
45sec CD to make your next spell an instant cast [Touch of Light]
45sec CD [Sterilize] to cleanse ALL effects on your target
10sec CD [Empowering Light] for AoE cleanse
[Cleansing Prayer] or [Cauterize] to single target cleanse without having a CD
[Surging Flames] allows for overheal on the target splashes to members within 15meters
[Healing Breath] INSTANT heal will also heal 2 targets within 15m for 60% effectiveness
Your AoE heals reduce incoming damage by 5% for 6sec
Drawbacks:
No mana return ability like the Warden or Druid/Shaman builds
Mana intensive when using AoE healing
Here are two similar builds:
http://rift.zam.com/en/stc.html?t=10...zzqz.E0Eobszco
This first one, I dropped one point from Light Efficiency and picked up Healing Invocation. This allows for a bigger heal when the tank needs a quick top off. Because Restorative Flame does not heal for that much less than Healing Invocation and still provides a shield, I much prefer that when I am bombing heals on the tank. However, combined with Flashover and Touch the Light, Healing Invocation will provide you with a bigger heal and a better wipe saver.
http://rift.zam.com/en/stc.html?t=10...zzqz.E0xobstco
This build, I went ahead and took points from Light Concentration, as in a raid environment mana is not an issue. This allowed me to pick up Lasting Invocation for the HoT portion of HI. The best way I found to use this build is 1) preferably in a raid, although I'm sure it can manage t1/t2... and 2) use HI to put the HoT up and then spam Restorative Flame in between. This will give you the biggest bang for your buck when healing a single target, obviously making sure to keep up Healing Spray as well.
How it works:
This build is strong enough to heal any T1 solo, and could easily do single target T2 bosses without the help of a bard/chloro. AoE fights, due to the mana intensity, it is MUCH more preferable to have a bard or chloro with you.
Your main spells will be Restorative Flame, Ward of the Ancestors, Healing Spray, and Healing Breath. Healing Flare is good for quickly topping someone off. Healing Breath is much more effective in "Oh ****" moments, however I find it useful as a filler, especially if its on the main tank while the melee are missing a few hundred HP.
Those who use this build will define themselves however, by the exquisite use of their CDs. I'm going to give a brief outline on my own playstyle, but it will really come down to circumstance.
I usually combine my [Flashover] + [Touch of Light] when the tank is getting behind on heals and needs to be topped as quickly as possible. [Healer's Haste] and [Healing Covenant] are 2 of the bigger cooldowns available to this build, and I use them sparingly, because I never know when I'll have need of them. I find large pulls (accidental for instance....) or spike damage is where these cooldowns truly shine. I also try and maintain [Latent Blaze] on at least 3 targets at all times, so when my group ends up in the "oh ****" moments, I've got a little leeway.
[Divine Call] is another "Oh ****" when the group takes massive spike damage and need a quick top off, especially if I'm healing a raid rift... this allows the mainly AoE healers to maintain a little breathing room without forcing me to expend too much mana. Potentially you could combine [Flashover] + [Divine Call] for a MASSIVE AoE heal effect, which will also provide the receivers with 5% damage reduction for 6 seconds, hopefully giving you some extra time to keep them alive.
[Fiery Blessing] is great for when you know you might need a series of crits (when the tank is taking a dragon breath for instance).
Final Notes:
-I chose to skip Blessing of the Flame for a few reasons. A 4% chance is simply too hard to plan for and as I have no mana problems, it's not something thats worthwhile. 2% extra crit in Flame Speaker overpowers it.
-I chose 1 point in Light Efficiency because I needed 1 more point in the Sent tree for the battle rez, and for one point there is nothing clearly superior. I chose Light Efficiency because you WILL use AoE heals at some point, and 1 point is better than no points when effectiveness is concerned.
This build is as strong as they come. The single-target healing it provides is top-notch, and the utility it comes with is second to none. It's only drawback is on AoE intensive fights where your mana will be drained and you have no way to replenish it outside of potion use or bard/chloro help.
Fiery vs. Caregiver’s:
Caregiver's shields for 337 at Rank 7.
337 x 3 = 1011
Unbuffed Non crit RF: 1837
Unbuffed Crit RF: 3131
3131-1837= 1294
One crit heal is worth more than ALL the shields Caregiver's could apply UNLESS you go more points into Caregiver's.
Fiery Blessing > Caregiver's in this case. The more buffs you have (i.e. raid environment) the more your crit heals are going to do, making the difference between Cg's shields and FB greater.
Buffed (Wisdom of the Era) Non crit RF: 1878
Buffed (Wisdom of the Era) Crit RF: 3204
3204 - 1878 = 1326
Unless you spend more than 1 point in Caregiver's, 1 crit will outweigh ALL of the shields it puts up. However, given the fact it places shields ONLY when the target is healed by the Cleric, the only spell that would make Caregiver's useful would be Healing Flare, so you can stack shields instantly and move at the same time. However, many people argue against HF... personally I like it.
Unbuffed Healing Flare: 515
Unbuffed crit Healing Flare: 878
Take a look
The spell only gets better with buffs, and with crits it makes it extremely nice for a spell that can be casted while moving.
Restorative Flame vs. Healing Invocation:
I also spend 1 point into HI simply to have a larger heal when using TtL + Flashover combo. However, the higher your SP, the more effective RF becomes over HI.
HI has a baseline of 3-400hp more than RF correct? Let's assume 1200 spellpower for both. Let's assume RF's baseline is 2000, making HI's 2350 (splitting the difference between 300 and 400).
RF + Ancestral shield = 2000+(1200*.60) = 2000+ 720 = 2720 total healing
HI + HoT = 2350+(2350*.30) =2350 + 705 = 3055 total healing. So on paper, HI is better, but consider this:
Lasting Invocation is an 8second duration, and only heals for 30% of the amount actually healed (which does NOT count overhealing). I'm going to assume the HoT will tick once every 2 seconds (making it 176.5hp per tick).
If you're in a situation where HI is being spammed, you will get LESS effective healing than RF spam.
HI = 3second cast (you DO have Serendipity, but this will actually HURT you when considering your HoT ticks because you refresh them faster, a loss in healing)
8 second duration allows for 2 full casts non-Serendipity, however the HoT refreshes. If you cast HI, apply the HoT, it will tick ONCE for a total of [2350+176.5] = 2526hp, before your second cast lands.
If you were to time it out and allow for 2 casts (which is rough because when it comes to spamming large heals, you don't have time to do this usually)
[2350 + (176.5*2)] = 2703... you're still slightly under RF spam.
If HI's LI were to tick every second for 8 seconds:
705/8=88.125 * 3 = 264.375, offering you a total of 2350 + 264.375 = 2614.375, still putting you under RF spam at 1200 sp.
RF spam is clearly superior when higher amount of spellpower (essentially geared and raid buffed) are considered, and keep in mind, if HI does goes into overhealing, that amount does not count toward the 30% healing worth of LI.
Now for inbetween, applying HI for the Hot and THEN RF spamming, is the most effective way to do things, if you go that far into Sentinel.
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